An Afternoon of UX Inspiration, Networking, and Learning
UXify is a one-day, community event filled with presentations from thought leaders with unique perspectives on the future of UX, design, and the process that underlies the creation of useful, beautiful experiences.
The sixth annual UXify Conference will take place at the Infragistics headquarters in Cranbury, NJ on Friday, April 27, 2018. We will kick things off at 11am with an afternoon of inspiring presentations focused on The Future of User Experience.
UXify is the ideal meeting point for User Experience Designers, User Experience Architects, Interactive and Visual Designers, Product Managers, developers, students and anyone who is passionate about great UX and keen to tune in for the latest and best trends in the field. If this is you, don’t miss your chance to get inspired and reloaded with knowledge and practices from market-leading experts
UXify is organized by Infragistics, a worldwide leader in user experience, dedicated to helping developers build amazing native applications with high-performance web, desktop and mobile controls as well as UX Consulting services. We know UX and we are very excited to share with you and support the UX community worldwide!
Whether you are a freelance consultant, work at an agency, or are in-house, you have clients. If you have ever designed something for anyone but yourself, you have experienced the push and pull of creative control that exists in most design projects.
Finding the delicate balance between fostering productive client input and ending up with too many cooks in the design kitchen is a challenge UX designers regularly face. It is impossible to create a useful and elegant product solution without adequate information from our clients, but it is equally difficult to do so while having personal opinions thrust upon you about which shade of blue to use for the submit button and where to put it. Short of jumping on top of the conference table and telling your clients what you REALLY think, how can you navigate this project minefield riddled with often misguided artistic opinions?
This session will walk attendees through four important elements of the design process that when utilized properly, will create structure, provide predictability, and establish boundaries for clients while still encouraging them to make valuable project contributions.
As machines start to do more production work, the meaning of being a designer is changing. But what skills will designers need, and how should designers navigate this evolving landscape?
This talk will examine how skills and knowledge from diverse fields including data analytics, systems and narrative design will give designers the mental models needed to adapt and work with this transformational technology.
What does it take to transition from being a UX designer of 2D apps, to one who can take on exciting virtual reality projects? How much of leap do you need to take in your career to be a key player in designing immersive experiences? And what kind of new design skills will UX designers need to learn in order to take on VR projects?
This presentation will outline our personal journeys from working as UX designers for flat displays to taking on projects in the world of VR. We'll talk about what UX tool sets we took with us from past projects, and how some of our processes have changed (and how other haven't at all!). We will review some common pitfalls when designing for VR, how to avoid them, and what you can bring from two-dimensional design (and what you can't).
This session will provide real life solutions for Millennials to connect with, and successfully manage, team members of different generations, some of whom may have been in their roles since before the Millennial was born. The talk will include actionable, appropriate responses for challenges Millennials in management positions may face, including building productive relationships with senior team members, dealing with insecurities, gaining authority, and resolving conflicts.
The speaker, while in college at age 20, was an Associate Project Manager on a Client Services team responsible for managing internal staff and clients who were older than his parents. This talk will cover his real life experiences, both positive and negative. He'll discuss how he gained the team's trust and respect to have the authority to manage projects the way a Senior Project Manager would.
Sometimes as a UX professional, you're too early, envisioning and concepting user experiences that technology cannot yet back up. Sometimes you're behind with your design thinking because technology has already been shaped without much (or any) UX consideration. In today's world, plans have a short half-life. Tobias advocates for UX Design happening in the moment, in every moment. UX Design draws from the past and tries to shape the future, but the blood, sweat and tears happen in the present.
Tobias reviews how he's been setting up the global UX practice at Honeywell IT and what the day-to-day living in the moment looks like. He will touch on org structure, culture, skill differentiation, the epic quest to balance demand and capacity, evangelism channels, innovation, measuring performance, and other facets of practice.
The popularity of UX has generated a flurry of how-to blogs, UI kits, and new jargon. What has not changed, but obscured, is the fundamental practice of research - design - learn. If research represents problem-synthesis (what and why), prototyping is about solution-synthesis (how).
We, however, seem focused on impressing other designers or stakeholders, with beautiful pixels and animated transitions, more than empowering people who will use what we create. And this happens at the cost of gathering meaningful insights quickly using the cheapest means possible. All our design work is moot if we don't engage with those who are affected by this design. This is where learning happens, and how we converge on the right UX.
In this presentation, I will share guidelines to reduce waste in prototyping by making the best use of research, managing fidelity, and making trade-offs for remote unmoderated usability testing. I will be using Indigo Studio, a prototyping solution by Infragistics Inc., to illustrate the process of design and evaluation. However, the ideas discussed are generalizable.
Have you ever been asked to design something you can't even begin to get your head around? Or to design something for expert users who speak a language of their own? Are the standard-issue tools of UX design, like personas, journey maps and usability testing just not working? Do you find it impossible to explain to your parents and friends what you do?
Many industries - like finance, healthcare, and telecommunications - operate on complex and idiosyncratic systems. And the people who use those systems are often highly specialized experts. As demand for design spreads throughout these industries, designers are more and more likely to work on complex systems used by specialized experts.
If you face these challenges, take heart! You are not alone. Learn some useful, practical coping strategies that can help you "fake it till you make it".
UXify US 2018 will take place at Infragistics corporate headquarters in Cranbury NJ, one-hour south of New York City, one-hour north of Philadelphia, and one-hour west of the Jersey Shore.